package Box2D.Collision.Shapes
{
	import Box2D.Common.Math.b2Vec2Array;

	public class b2LoopShape extends b2Shape
	{
		public function b2LoopShape()
		{
			super(callDirect('b2LoopShape_new'));
		}
		public function Create(vertices:b2Vec2Array,count:int):void{
			call('b2LoopShape_Create',vertices.wrapper,count);
		}
	}
}